Keran Campaign 3:7 - The Sanguine Woods [BOOTLEG]
The gang make their way into the Shadow Wastes, but the path of Four Men and a Dwarf is always frought with danger!
The gang make their way into the Shadow Wastes, but the path of Four Men and a Dwarf is always frought with danger!
The gang make the acquaintance of the Zedaris' resident Archmage, and enjoy a rare night of peace together with her
The gang have just watched their would-be assassin dash out of the city in a carriage bearing the standard of the Veninlocks, and they are left in the city surrounded by dead bodies, how will they handle it?
Hawke's assailant is on the run, can the gang bring them down?
The gang continue their work at the ball, and things go bump in the night for Hawke.
It is finally time for the ball at the Dawnlight Keep the group has been waiting for. Can our gang of intrepid heroes stop the looming spectre of war?
The gang have returned to New Falendrin after a troubling time in the Arcane Library, but now it is time to face up to what they have done...
The gang enjoy a well earned break in New Falendrin after returning from their deadly mission to the Arcane Library
The gang are faced with their most challenging foe yet, who has just killed Thorgrim infront of their eyes. Can the rest of them escape with their lives?
The gang are facing off against the guardian of the vault in the Arcane Library to recover the artifact they have been charged to find, but evil still lurks within...
The gang recover after facing off against the gelatinous cube and Hawke and Sylnellis' mishap with the chest, then push deeper into the Arcane Library, but what awaits them in the vault?
After Hawke's brush with death in the live session the gang continue their perilous journey through the Arcane library, and things get slimey.
Our first live and in person session! of stuff happens as Four Men and a Dwarf continue their journey through the Arcane Library
The gang take a long, hard look at themselves
Something sinister is whispering in Iaris' ears, can he fight its temptations, or will he succumb and hurt the others?
The gang start their journey in the Great Arcane Library, where danger lurks around every corner, and Iaris experiences many new things in a short amount of time.
The gang continue their journey toward the Great Arcane Library, but are held up on their way (briefly) by a Goblin Village.
The gang do some final preparations in the city for their quest, and start their journey to the Arcane Library, but not without a couple of bumps in the road.
The gang have their meeting with Keran's shadow organisation, the Nox, and hope they make it out in one piece.
The gang deals with the group that Sylnellis noticed lingering on the dock, to try and save Haywood after his indiscretion. After the gang spend some time exploring the city, and Thorgrim makes an offering to the Gods.
The gang attend the presentation of their findings to the King's Council, but something is not right. After, the gang look into an old friend of Hawke's
The Gang finally arrive in New Faledrin and find somewhere to dry off. After, they enter the Dawnlight Keep and meet with the King's Council.
The gang (or most of it at least) go to dinner at the house of the Lord of Eastwind Tychus Baledred. After, they finally start their journey to New Falendrin
After a successful hunt, the group is tearing at the seams after Iaris and Sylnellis' encounter. Bhala's sense of direction is put to the test.
The gang continue their fight against the displacer beast, while something dark wells up inside Iaris...
After acquiring information on the location of a pack of displacer beasts, the gang plow forward with their own distinctive lack of forethought on a hunt!
With the Heldern raid in the gang's rearview, the gang enter the first episode of this new chapter doing what they do best, drinking. After a heavy night, the gang prepare for new journeys, and Iaris finally becomes a man.